Tiberian Sun Ultima Mod Download
Greetings, in this way i want to announce upcoming campaign I am working on. I called it Tiberium Resurrection - it tells story after Nod mission Sheep's clothing (where Nod undercover as GDI mass-murdered mutants and captured Tratos), so the relationship between GDI and Mutants is really bad. It will contain 3 missions for now (maybe i will add more later), few multiplayer / skirmish maps and some changes to environment (New tiberium type, paved cliffs - thanks to Holland.) It is not complete yet, however now I can tell that map will not be very big but there will be many triggers, and so i recommend you actually checking every black tile for text speech, bonus money or maybe something else. I will update this topic so you can see my progress and maybe some screenshots soon.
I want to release first mission in november. Also, if you have any suggestions / requests / wishes / feedback, etc. Thats all for now, have a good day. MAPS 1st - LOST SHEEP. Map progress: 100%.
Triggers and objectives progress:. 1st - single unit: 100%. 2nd - partial control: 90%. 3rd - total control: 0%SHORT BRIEFING. Welcome Commander. After Nod went undercover as GDI and mass-murdered mutants, we are having serious problems cooperating with them. We need to regain their trust and show them, who is real enemy.
This journey begins in yellow zone. One of our bases focused on Tiberium research stopped transmitting. We are not sure, how did that happen.
There are 3 possible answers: Mutants / ion storms / Nod. We need you to investigate and report. You will be send undercover of night to nearby city. Your task is to contact mutants DO NOT KILL THEM and try to regain their trust and any informations regarding our base.
Then move into the base, which contain radar scanning ion storms. Your task is to check, if there were frequent ion storms in last 2 weeks.
Tiberian Sun Maps
You will get new objectives according to the situation.1) Contact mutants. Do not use deadly force until necessary!2) Check radar on the top of the mountain to the southeast!2nd - NEVER-ENDING STORY. Map progress: 55%. Triggers and objectives progress: 50%SHORT BRIEFING. Thanks to your heroic actions near Tiberium mountain relationship with mutants is better.
But this is not the end. Someregions with mutants are under control of Nod and their propaganda. We need to prevent this at all cost! Your next task is, to capturepropaganda radars, then destroy Nod propaganda convoys and at last - wipe out Nod base. At first, you will destroy 3 propaganda radars. Then wipe out their 4 propaganda convoys, evacuate mutants, build a base and then wipe them out!1) Destroy 3 propaganda radars!2) Destroy 4 propaganda convoys!3) Build the base and wipe out any Nod presence!3rd - ( 0%) THIRD TIME'S THE CHARMSHORT BRIEFING.
Nod is retreating! Outstanding job, but we need to deal them the final blow! Aloud and with destruction - are yourorders for this mission. It will be though fight, they will not give up without a fight. Nod invented radar, that manipulates Tiberium life-forms. The thing is, that manipulated life-forms are aggressive to anyone who comes nearby. We shall let them taste their own medicine.
Tiberian Sun Ultima Mod Download Free
Radar is heavily defended, so we will break through their first line of defense, capture the radar and finish them. After we capture radar we will have mutants andlife-forms on our side. It will be 3 vs 1 fight.
Should be simple, huh?1) Capture the radar and kill everything with Nod badge!- Most of the map should be city.OFFICIAL TRAILER:OFFICIAL POST:DOWNLOAD:Do not forget to report bugs and share your opinions about this project! Edited November 6 by LucasSK. 3 000 views on cncnet, 1 600 views on ppmsite and 150 views on other sitesThank you very, VERY much for being with me. I would never get this far without you!
New skirmish map for TIBERIUM RESURRECTION - ' Islands of Destruction' is out! NOTE: Never play this map with 'destroyable bridges' OFF!
Always turn it ON!Download:Map-making of this map:Gameplay premiere of this map:Have a good day and wonderful summer holidays! I am going to take a break from Tiberian Sun for a few weeks. See ya in August! Edited July 8 by LucasSK. Greetings Tiberian Sun fans! Those, who had been checking on this post regularly may know what is going to happen, but lets summarize it in a few sentences.We are really close to reaching amazing 4 000 views on Cncnet post, which is spectacular!
I will talk more about it once we reach it.I recently finished HUGE part of the 2nd map - NEVER-ENDING STORY and I want to release it as we reach 4 000 views. Gameplay premiere from this map will be out this Saturday (7th September) at 18:00 (6PM) CEST, followed by map release. Be sure to check it out as I will reveal few secrets scattered across the new map. I will put link to premire here, once I have it recorded.See ya there:P Edited September 4 by LucasSK. 1 Y E A RYes! 1st anniversary of Tiberium ResurrectionSo.
How I got into making this mod?I was always obsessed with RTS games. I played every C&C game and some other RTS titles since I remember. It was 2016, when I discovered Ultimate Collection on Origin and immediately bought one.
Since then, my obsession got worse. I re-played Tiberian Sun, Tiberian Dawn, Tiberium Wars, Renegade and partially Red Alert 2. At one point, I got bored again and started looking for some community creations (2017).
Not long after that, I found Final Sun, later CnCNet, which I officially joined 27th December 2017. It was summer 2018, when I was going through some sh.t and TS was now my hobby, where I could relax. I decided to take it to the next level and started making plot for Tiberium Resurrection - my own mod. I just couldn't get it done right, so I spent a lot of time making different plots, stories and eventually maps. I decided to re-play Tiberian Sunand when I finished Nod mission Sheep's clothing, I got a plot which would take place after this mission and so I started making map for it. Not long after that, I finished the plot and announced it on CncNet on 31st October 2018. Since then, I have learned much more about map-making, modding and video editing than I could ever imagine, but I have still much to learn.Alright. And what about the update?I am currently working on an update 2.25.
It will include and 3rd skirmish map - TIBER RIVER. The name should be already known to you. It's river in Italy, where meteor with tiberium impacted the Earth and created madness for decades. Based on information I found about this river (from real world sources and tiberium universe), I will try to re-create it as best as I can.
Constant fights between GDI and Nod, new tiberium liveform which came alongside with meteor, Rome and much more in this skirmish map for 2-5 players!.Introduction to the new unit - MAULER:. 11th Map-making video from this map:And at last. When will the update be released?I can't tell you exact date, but it should be this year. I will inform you about progress occasionally.Cheers Edited October 31 by LucasSK. 5 000 views on cncnet, 4 300 views on ppmsite, 600 views on w3dhub and 500 views on cncnz= 10 000 viewsWe recently passed amazing 10K views milestone which I really, REALLY did not expect this early. So, what have we already reached?As every project, I started at 0.
Since then, Tiberium Resurrection:. reached more than 10 000 views on Forums.
reached more than 1 300 views on YouTube. got to 4 Forums. got channel on 5 Discord serversAnd much more. But most importantly, I have had a great time making this modAs a ' reward' for reaching this milestone, I got 2 videos.
1st one reveals new logo for Tiberium Resurrection and 2nd one will show Mauler's strength against other in-game units (will be released soon, idea by lazygecko).I have already prepared a ' reward' for reaching 20K views. This one will be like no-other before, and even I am excited about it!Cheers.
You may want to learn about the manual modding of Tiberian Sun. It is done by editing and modifying the INI files. One of the most used and important INI file is Rules.INI which stores all the game rules and information to handle when the game runs.
There are few special reasons for editing the INI files. For example, you want to install a custom unit manually or want to change a specific unit's property without changing the rest of properties of your INI files, etc.The manual modding which is done by editing the INI files, is little complex for beginners.In this tutorial, you're going to learn about how to install a custom unit manually in the Rules.INI.
For this, I will be using Laser Titan(') for instance.Notes- Before we begin, it's highly recommended to use any plain text editor that shows line numbers, Notepad(') for example.- Use the Find tool (CTRL+F) of the text editor to find the part/section you are looking for. This will help you in quick finding of a text. It is highly recommended to use this since Rules.INI is a very large file containing much texts and information and you may get confused when searching manually.- The semi-colon (;) is used as a comment in the INI file, which is not read by game. This is useful for putting a section name or heading as a reminder.Step 1-Download Laser Titan. Copy/paste its Rules.INI to any temporary folder. Open its Rules.INI and go to line #8014.You'll find the following text:9=UNT0001Copy and save it anywhere for temporary. Leave it for now.Go to the Rules.INI again, then go to line #9392.
You'll find a comment (;) with the following text written on it:Laser TitanStart copying from this line (9392) to line #9429. Save it anywhere and leave it for now.Close the Laser Titan's Rules.INI now.Step 2-Now open the default game's Rules.INI and go to line #712.Or search the following text:VehicleTypesWhen you find it, scroll down to the section ending or till you see the 50=NHUNTER.
Now paste that first text we've copied earlier i.e. 9=UNT0001 to a new line. Once done, go to the end of this Rules.INI and paste the second text we've copied earlier (line #9392 - line #9429 of Laser Titan Rules.INI) to a new line. Close and save the Rules.INI and start the game and the changes are applied. By doing this, you can easily install any mod manually without disturbing the original data in INI files. StarSubmitteraccesstime 6y.Posted by.Posted by.Posted by. FYI, the font tag can have more than one attribute.
What's this? I thought I told you to stop using retarded English. Like I said, you can use one font tag to do both the size and the color.Okay thanks!
Also, please, please, stop using retarded English; you might be the best in your class, but your shitty English is still shitty here. I can't do anything with it. At least, it's not totally bad, it's understandable.
Of course it is, I fixed it already.I know. I saw minor changes. Thanks anyway! Btw, why this class topic comes here? Your blog.I know but why you are discussing about my blog on this tutorial?
I don't see any relation between them. Accesstime 6y.Posted by.Posted by. FYI, the font tag can have more than one attribute.
What's this?I thought I told you to stop using retarded English.Like I said, you can use one font tag to do both the size and the color. Also, please, please, stop using retarded English; you might be the best in your class, but your shitty English is still shitty here. I can't do anything with it. At least, it's not totally bad, it's understandable.Of course it is, I fixed it already. Btw, why this class topic comes here?Your blog.