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Notice: the has to be applied to Re-Volt before you can use WolfR4.Demo, non-patched (ie. Use online profile (colored icon), or regular profile (grayed out icon). OptionsMost options here are patches that directly modify Re-Volt in memory at runtime.Some settings can still be modified while Re-Volt is running, whereas others can only be set before Re-Volt is launched (they should be automatically grayed-out when Re-Volt is launched).Some options are just time saving shortcuts to modify usual Re-Volt settings (in registry). These settings obviously can't be modified while Re-Volt is running, as the registry content is read only once at Re-Volt start up. Race options Player's name. (min = 2, max = 12, default = 8)If option ' is active, then (min = 1).If option ' is active, then (max = 30).Sets the number of cars/racers (otherwise this value is always reset to 8 at Re-Volt startup).This option is half a patch, half a Re-Volt registry setting (because Re-Volt saves this setting when quiting but does not read it at startup): When launching Re-Volt, this value is patched into memory. When Re-Volt quits, the value is read in the registry, so that any modification done in the Re-Volt frontend gets updated in WolfR4.

Activate 'Random Cars'This setting is not saved by Re-Volt (so it is always deactivated at Re-Volt startup). With this option, 'Random Cars' mode gets activated by default.This option will also make the 'Random Cars' mode usable in online racing when using a lobby launcher, like eg. RVHouse (otherwise it is not possible to use Random Cars mode online AFAIK). Add user cars to the random selectionAllows user cars to be picked in 'Random Cars' mode (usually, only stock cars are selected). All players have to use the same value, otherwise the displayed timer will be inconsistent.Re-Volt cheatsAll these cheats are normally only available in Re-Volt by entering a special player name. CARNIVAL (AllCars) Unlock all cars. TRACKER (AllTracks) Unlock all tracks.

SADIST (AllWeapons) Gives any weapon to the player using the RightShift key. MAKEITGOOD (AllowEditors) Enables the in-game editor.

Used by track makers when creating a new track. TVTIME (AllowAllCameras) Enables F5 and F6 cameras during race. DRINKME (SnailMode) All cars become smaller. CHANGELING (ChangeCars) Change the player's car during race using PageUp and PageDown keys.

URCO (AllowUFO) Unlock the UFO (flying) car. Advanced Options Frontend Allow to skip the introPress the Space, Enter or Esc key during the intro to go straight to Re-Volt loading (instead of skipping intro images one by one, and without any forced delay on the 1st image). Ask for language on startupThe 'Select Language' menu will be called each time Re-Volt is launched. Using this option should force the selected language even during an online Lobby session (usually, English is always used in lobby sessions).Safer settings auto-saveUsually, Re-Volt only saves its settings when quiting.

If it crashes in the middle of a game, or if it is closed with Alt+F4 (or Ctrl+F12), all recent settings modifications are lost.This option force Re-Volt to save its settings each time a track is loaded or restarted, and when going back to frontend. Race options Enable ghost carEnjoy the ghost car in time trial mode. Maximize choice of laps to 255Allows one to set more than 20 laps in the Re-Volt frontend. Notice: Only one single replay slot file is available.Disable random cameras during replayThe camera is only modified by pressing the F1 key to switch between the 3 car cameras (mimicks in-race behavior).If the TVTIME cheat is enabled, you can also use the F5 key to select the Replay cameras. Online Register WolfR4 for lobby launchersAllow the use of WolfR4 with any program that calls Re-Volt using DirectPlay Lobby, like for example, and probably any other lobby client too. There is nothing to configure in RVHouse itself.Once WolfR4 is registered, it will be automatically launched by RVHouse (in place of Re-Volt) and will then be in charge of loading Re-Volt.When launched by a lobby client, WolfR4 will wait for 3 seconds before automatically launching Re-Volt. During this timeout, the auto-launching process can be postponed, to let the user the possibility to modify some settings in WolfR4.

You can click on the button to automatically detect the Re-Volt's CDROM drive letter.Display Make shininess visible from a longer distanceUsually, shining surfaces quickly get deactivated as you move away from them (for example, it can easily be noticed by looking at the bottles in 'Supermarket 2' track while moving towards them).This option will double the ENV range, so that shininess will be visible form a longer distance, making the transition less noticeable. Track/Car makers OptionsContent of this tab should not be useful for simple racers. But as soon as you start to create/mod cars or tracks, it may contains worthwhile options. Car Refresh Cars Info. This feature only works on Win2K and later.Allow single car raceAllows one to play a race with a single car, no opponents (can be necessary when editing a track as, for example, opponent cars can crash revolt when editing an incomplete AI nodes line). Pause on car previewPauses on car preview in frontend.Car makers can use it for an easy car screenshot.

Improve cameras behavior for low-CoM vehiclesThis option modifies the behavior of follow-car camera (the default one in race) and in-car camera (when the F1 key has been pressed twice), mostly when using vehicles with a very low CoM (Center of Mass), like eg. Bikes.Follow-car-camera should not point downward anymore.Usually, the in-car camera position is relative to the center of mass (CoM) of the car with a constant vertical offset. This option modifies the in-car-camera height to stick to the top of the car's CHull (ie. The collision data in the.hul file) instead of following the CoM. It should be more respectfull of the actual shape of the vehicle. This setting was mostly touted by CityWalker, so I will quote her advice about it: Take your time with the ResMod 1.0 stuff. It’s really quite different and does need some practice on more complex tracks.

But IMO, the added realism is a worthy reward. Edit Alternate edit camera keysSwap forwards / backwards and up / down action for keyboard and mouse when modifying camera position in Edit mode.This layout could be more natural for players who are used to FPS (first person shooter) layout. Display camera Pos and LookDisplay main camera position as well as looking direction during race. Track Refresh User LevelsAllows one to add and remove tracks whilst Re-Volt is running (also refreshes tracks info in WolfR4). This feature only works on Win2K and later.All race modes available for any type of trackDesigned for the same goal than the ' option, this quite powerfull option will make all levels (stock and user tracks) selectable in any racing mode. It means that for example Time Trial mode will be available for user tracks, which can not only be fun, but can also be useful for track makers to edit AI nodes without the disturbing opponent cars.

Disable auto car reposition for new user tracksPrevents the cars from being constantly repositioned when no track zones (in.taz file) have been created yet (eg. When creating a new user track). Force full track reload option:Ensure all the track's files are read again with a simple 'restart track'.Normally, when a track maker is editing a track with Re-Volt running at the same time, he has to quit to the frontend before reloading the track to actually update the track content in the game. With this setting on, a simple track restart should be enough to update all the track's files.

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DEV PanelThe hidden DEV panel include several unsupported features, I'm documenting some of them though.Only initiated insiders know how to get this panel.;). Mystery effect:The car mesh can be smooth, when the smooth property is set for some polygons (I don't know if there is currently a car editor able to do that).It is activated by setting the 'class' entry to '4' in the car's parameters.txt file.The original Mystery car will lose its mystery effect, so the CLASS in its parameters.txt will have to be updated.The engine sound will be 'glow'.Command LineAll Re-Volt command-line switches are directly available in this panel.

Re-Volt filenameSet the file to be launched as Re-Volt (usually revolt.exe)This setting is used by the as well. Display mode FullscreenRun Re-Volt fullscreen. (default = 'CarInfo.txt')Sets the CarInfo.txt filename (deprecated).

SetdirSet current directory to executable's directory. NouserDisables loading of tracks of whose name begins with 'user' (i.e. Tracks created in the Level Editor). Custom support About custom possibilityCustom feature is a way to patch Re-Volt directly in memory while running (no definitive modification is made), to allow the modification of a lot of parameters which were usually not designed to be accessible to end user. For example, a user model can be used in a track instead of a stock model (which is normally impossible) by temporarilly modifying the path to the stock model. Some inaccessible values like the train velocity can also be tweaked. All custom modifications are done in memory at runtime only, not a single file is modified by the WolfR4 custom feature.

As soon as you quit, Re-Volt is back to an clean unmodified state. Even in case of crash, your files can't be messed up.Custom possibilities are managed in WolfR4 by the mean of configuration files: the Custom.ini files.There is two types of custom files: the global custom and the track custom. Both are identical, but they are loaded in a different way:. The global custom modifications are applied as soon as Re-Volt is launched, and remain applied as long as Re-volt is running. The track custom modifications are applied only when the corresponding track is loaded, and only as long as the track remains loaded (modifications are removed when another track is loaded or when going back to frontend).Global and track custom are of course compatible, and can be used simultaneously. Global custom being applied first, it can be temporarilly overwritten when playing by a track custom. When the custom track is unloaded, the previous values are restored.

Each track custom file has to placed in the corresponding track's folder (ie. Inside 'levelstrackfolder'). It have to be named 'custom.ini'.Here is a very concise list of the Custom features (see below the content of a Custom.ini file to know all available options): Custom models Allows to replace stock models by user models. Custom stock tracks Allows to replace each stock track by an user track. Custom stock car Allows to replace each stock car by an user car. Each car's shadow data can be tweaked too.

Custom championship Allows to create custom championship. The number of tracks per cup (from 1 to 5), the tracks used, the number of laps for each track, and the mirrored and reversed state can be modified. The Custom.ini fileTo know all the potential custom features supported by WolfR4, I suggest that you look directly at the self-documented custom.ini file. (generated by WolfR4 Rel.11-01-10)If you're a bit used to Re-Volt track making, everything should be quite easily understandable.

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You can also take a look at this. Global CustomThe global custom modification are applied as soon as Re-Volt is launched, and remain applied as long as Re-volt is running.Global custom can be used for a lot of different purpose, like for example:. To set up a complete Re-Volt mod (eg.

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Something like the ). To create custom championships (each stock track can be replaced by an user track). Maybe you know the, where all stock cars have been replaced by toyecas.

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This kind of car pack could be done on the fly with the help of global custom. It could also be used just to provide a new frontend, or to replace the HUD items or the menu frames, etc. To modify textures size, like the Patch 512, with less complete but in fact more advanced possibilities.Options Enable global customEnable/disable WolfR4 global custom support. Create a new global custom file.Create a new default global cutom ini file in the '#' directory. Open folder #Open the '#' directory, where the global custom files have to be placed. Global custom listSelect the global custom files to use (several global customs can be activated simultaneously: only the one ticked in the list will be applied to Re-Volt).

Each time this command is used, a new backup of the current.ini file is created.Delete custom.ini file.Deletes the global custom.ini file.DescriptionDisplay the content of the 'desc' key in the custom.ini file. Custom TracksThis tab contains options relative to custom support as well as some features relative to tracks management Track list options Refresh Track InfoReloads all of the currently installed tracks' info and all 'custom.ini' files included. Only custom tracksList only custom tracks (shown in blue typeface). Hide stock tracksHide original Re-Volt tracks (shown in red typeface). Display hidden tracksDisplay the hidden tracks (shown in gray typeface). Sort list by: name Uses the name of the track (the comparaison is case-insensitive). Date Uses the track's folder creation date (allows to quickly see the last installed tracks).

Folder Uses the track's folder name. Custom tracks Enable Custom TracksEnable/disable WolfR4 custom tracks support. Enable special modes for user tracks ReverseAllows user tracks with Reverse info to be actually raced in Reverse mode. The 'stunt.dat' file is also used to save the star progression for each track.

To reset the progression for one track, replace its 'stunt.dat' file with an empty one (it can be done directly from the contextual menu in the tracks list).BattleAllows to add more Battle Tag tracks than the 4 stock ones included with Re-Volt.WolfR4 will detect Battle Tag levels when a file named 'battle.ini' exists in the track folder (just create an empty file an rename it 'battle.ini').User Battle Tag tracks will be properly hidden during the track selection in any other race modes, so they won't 'pollute' the regular tracks list. Set as current trackThis track will be active when Re-Volt is launched. Open track's main folderOpens the track main directory (inside the 'levels' folder) in windows Explorer. Open all track's foldersOpens all the folders that contain some files used by the track in windows Explorer. It includes the main track's folder, the 'gfx' folder if a gfx image is supplied, and the custom directory when it is used (the content of the custom.ini file is parsed to know that). Open.inf fileOpen the.inf file of the track in the associated application.

Open custom.ini fileOpen the.ini file of the track in the associated application. Get track files listDisplay the list of all files/folders used by the track in the WolfR4 Log. Clean-up custom.ini content.Will reduce the custom.ini file to the to the minimum needed, by removing all unused (ie. Commented) lines and all empty sections in the custom.ini file of the selected tracks. It can be used for example before distributing a custom track.The 1st header (between the 2 '-' lines) is preserved.

All other commented lines are definitely removed. Each time this command is used, a new backup of the current custom.ini file is created.Delete custom.ini file.Self-explanatory.

The track will not be Custom anymore. Set Battle property.Creates a 'battle.ini' file in the selected track's folder. The track will now be detected as Battle Tag. Remove Battle property.Deletes the 'battle.ini' file in the selected track's folder.

The track will not be detected as Battle Tag anymore. Set Stunt property.Creates a 'stunt.dat' file in the selected track's folder. The track will now be detected as Stunt track.The file content is not reset when it alredy exists.

Remove Stunt property.Deletes the 'stunt.dat' file in the selected track's folder. The track will not be detected as Stunt track anymore. Reset Stunt star progression.Clear the content of the 'stunt.dat' file to reset the star progression of the selected tracks. Selected tracks options Open 'custom.ini' FileOpen the 'custom.ini' file used by the selected track.If this file doesn't already exist, a default one can be created directly in the track's folder.

Auto Custom folder creationTo make track customization a bit easier and faster, when a new custom.ini file is generated for a track you'll be asked for the custom folder name (Notice: the custom folder is the folder where you have to place the custom models for a track, usually it is placed itself inside the special '#' folder). The given custom folder path will directly be used in the generated custom.ini file (instead of the default '#?????' Pattern).Enter a blank name or press the Esc Key to skip the creation of this folder.The custom folder name can't be more than 5 characters long. Use 'Recycle Bin'Deleted files can be restored from Recycle Bin this way.GFX imageDisplay the bmp image associated with the track (in the 'gfx' folder).You can double-click on the image to open the file in your default image viewer.BugfixesThis panel contains all of the bugfixes I wrote for Re-Volt.

Unless you have some trouble with one of them, you could activate them all (in this case, using Win98 Comp. Mode should be deprecated). Notice about Windows compatibility modeSome of the bugs fixed here would appear only when running Re-Volt under Windows XP (or later: Vista, 7 and also maybe Win2K) without activating the Windows 98 (or 95) compatibility mode.

Level loading Fix level loading crashesFixes crashes when loading some levels (eg. Nhood1, wildwest2). for Win Vista and laterShould allow to have the loadlevel images and the track infos properly displayed during the loading of the track (without this patch, you may get only the blue frame with a black background).

Fix user tracks list orderFixes several inconsistencies in original sorting to have all user tracks properly displayed in alphabetical (case-insensitive) order. Online Host can restart the same raceFixes the bug when the host try to restart the same race in multiplayer. Re-Volt will now reload the track instead of displaying the error message 'Host Started Game With Unknown Track!' To all clients.

Fix crash when quiting a lobby raceRe-Volt won't crash anymore after a race session launched from a lobby client (like RVHouse).It should also prevent Re-Volt from crashing it is closed with Alt+F4 (of using the 'Quit' button in WolfR4) during a lobby session. Fix 'Host Started Game With Unknown Track!' You should be able to join the next race after the host has started a track you don't own. Bomb pickup bugfixWithout this fix, Re-Volt uses to crash on some levels when a bomb is transmitted from one player to an other. I have not verified it yet in practice, but I think that when using this option, you should avoid to race with people who doesn't use WolfR4 (or have deactivated this option).Car Allow addition of more user carsThis patch will prevents revolt from crashing when you add a lot of custom cars (roughly more than 60).Moreover, on the contrary to previous fix (like ), this patch also increases the list of user cars than can be selected by AI players (ie.

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The opponents managed by the computer). More precisely, the AI cars will be selected amongst the first 128 custom cars in the same category than the player's car (rookie, amateur, etc.). Normally, the default behavior of Re-Volt is far more limited, and just the few user cars at the top of the list can be selected by AI players (which means that a lot of user cars are just never selected).Reset Last Used CarIf you just have deleted some custom cars and you can't run Re-Volt because it crashes before car selection, try this button. It will reset the last used car entry in the registry. Racing Water splash fixPrevents the flurry of splashes which occurs when a car splashes into water (on tracks that use multiple waterboxes).With this fix, it should be possible to use up to about 30 waterboxes per track.

Fix 'Go Go' bugSometime the startup 'GO' signal reappears repeatedly during the race, and the race timer is reset to 0. It's a consequence of a too fast cpu clock (but it doesn't appears on all fast cpu).This fix should remove this bug, and it also increases Re-Volt's internal timer resolution. By the way, if you have a fast computer, I would recommend keeping V-Sync activated to get more consistent race timings.Fix BugATux (a.k.a.

TuxABug)Enable this setting to fix an online timing issue when running Re-Volt on modern day multi-core and hyperthreaded CPUs (some CPUs are affected, some are not).When a player with this bug is racing online, its timing result at the end of the race will be totally inconsistent for all other player. It seems that this bug is often mixed up with the above. This fix is simply setting the processor affinity for the Re-Volt process (allowing it to run only on first cpu/core).Fix flip/reposition/flip car bugFixes bug when you use 'reposition car' just after 'flip car', where the next 'flip car' will reposition the car to the previous 'flip car' location. Ghost reposition bugfixPrevents Re-Volt from recording a wrong ghost when you reposition your car during the first lap of your first attempt to beat the time trial. Other Quit Re-Volt when its window is closedFixes a bug probably introduced by Re-Volt patch v1207. Now if you close Re-Volt by using Alt+F4 keys, the Re-Volt process will be properly terminated. CPU sleeping patchAmongst others things, this patch should prevent a windowed Re-Volt from eating all cpu power while its window is inactive.

Set Win98 Compatibility ModeShortcut to set the Windows 98 compatibility mode directly from WolfR4. PatcherThis panel contains patches that I wrote and decided to integrate into WolfR4. These patches directly modify the Re-Volt executable file (a backup file is created).

Apply PatchPatch the Re-Volt executable file. You can also simply use the width and height of your screen separated by a colon ':', for example 1680:1050 (it will be automatically simplified when possible).Log WolfR4 settings Use a different profile for online Lobby racingAllows to use a different profile when WolfR4 is launched from a lobby client (profile switching is automatic).When this option is enabled, a new icon will appear in the toolbar (to indicate the current profile). By clicking on this icon, the Lobby profile can be manually enabled/disabled at any time. Load WolfR4 Default SettingsRestore all WolfR4 default settings (for the current profile only if you're using ).Will not modify the settings that use to be saved in the registry. The last stable version of WolfR4 can always be found here.RequirementWolfR4 has been confirmed to run under Windows XP, Vista and 7 (and probably Win98 as well). It has also been reported to run under GNU/Linux using (1.2 RC1).Of course, you need a working Re-Volt installation (with applied).The minimum required screen resolution is 640x480.To enable MP3 playback, the ' and proper MP3 files are needed.To enable CD music playback, an original Re-Volt CD is needed. InstallationJust extract the WolfR4.exe file from the downloaded archive into the main Re-Volt directory.

Release date: 2010, Nov 8 Format:.zip Size: 3.84 MiB Bug report - Feature requestBefore asking for any feature, please check that it is not already in the and the lists.The best way to report a WolfR4 bug is to use the (Our Revolt Pub). You'll have to register to post, but it's simple and free. There is a.If you don't feel like registering on a forum, or in case of extreme emergency;) you can also send me an email (my address can be found in the WolfR4 readme.txt file).But please don't make me loose my time with messages like Help me, WolfR4 doesn't work for me, or I can't get blah-blah working!!! If I don't have a clear description of what you're trying to do and about the issue you get, as well as some useful infos about your current configuration, I'll probably simply not anwser at all.

TODO listSome stuff I'd like to do, or features that have been requested, but I'm not sure that can / will be done. Custom championships: Having a way to customize championships could be fun but: - first, I'm not even sure it's doable. it would be quite long to implement, as it implies to customize cars, tracks, championship data, and also cars shadow, etc. it's too much work, I don't think I will continue to develop WolfR4 during such a long time.

even if it would be implemented in WolfR4, I'm not sure anybody will take the time to select enough custom tracks and cars to make a full custom championship, as it would not be that easy. And it would mean I have worked for noting. finally done. Allow the use of more than 256 user tracks.

I have heard abouth this issue, but never faced it yet personally.WONTDO listFeatures that I'm aware of, but I won't / can't implement. Don't ask me to implement a feature that is allready in this list. In most case, it is not possible to increase any boundaries fixed in Re-Volt (there is several exemples in the list below), because the used memory areas are not allocated at runtime, they were fixed once for all in the binary file during the compilation process. It is not patchable, and would rather need the source code to be modified and recompiled.

I can't increase the number of textures available for a track (10 textures).But notice that it is possible to. And once you've understood that using 10 512x512 textures is equivalent to using 40 256x256 textures, then you'll see that increasing the number of available textures is not really needed anymore. The maximum number of tracks can't be increased (to more than 256). The ENV polies number limit can't be increased (if you add to much of them, some will be rendered as regular polies). The bug while quiting an online race with RVHouse (I have no idea about the grounds of this bug).

finally fixed. Fix the bug that prevents objects to be displayed in the frontend while returning from Makeitgood Object edit mode (it could be done, but it doesn't really worth the pain). Increase chat message length in Multiplayer (when you press F12).It could be done, but doing it nicely would probably involve to move the used memory zone, and it implies quite a lot of patches (not so much though). And I don't feel like doing it. Of course, if it appears to be a really wanted feature, I could change my mind.